<?xml version="1.0" encoding="utf-8"?>
<ScenarioModDescriptor xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
	<Identifier>example_scenario</Identifier>
	<OrderId>0</OrderId>
	<Name>The Example Scenario</Name>
	<Description>This is a simple example mod adding a scenario with new content for demonstration purposes. Make your own scenarios, items, recipes and so on, without any programming knowledge! Learn more at http://brushwood-buddies.stevencolling.com/modding.php</Description>
	<CanBeSaved>true</CanBeSaved>
	<HasOwnIcon>true</HasOwnIcon>
	<IconTextureId>1</IconTextureId>
	<IconTextureSource>
		<X>0</X>
		<Y>0</Y>
		<Width>149</Width>
		<Height>149</Height>
	</IconTextureSource>
	<AreRecipesAvailable>true</AreRecipesAvailable>
	<ShowOriginalItemRecipes>true</ShowOriginalItemRecipes>
	<ShowModdedItemRecipes>true</ShowModdedItemRecipes>
	<AreOriginalItemRecipesDiscovered>false</AreOriginalItemRecipesDiscovered>
	<AreModdedItemRecipesDiscovered>false</AreModdedItemRecipesDiscovered>
	<DiscoverItemsAdditionally>
		<string>ROPE</string>
		<string>SILK</string>
		<string>GRINDSTONE</string>
		<string>FLINT</string>
		<string>SHARPENEDFLINT</string>
		<string>STICK</string>
		<string>KNIFE</string>
		<string>SAW</string>
	</DiscoverItemsAdditionally>
	<UndiscoverItemsAdditionally />
	<Creatures>
		<CreatureDescriptor>
			<Creature>WOODY</Creature>
			<StartBoardIndex>0</StartBoardIndex>
			<EndBoardIndex>2</EndBoardIndex>
			<UseCustomConfiguration>true</UseCustomConfiguration>
			<IsLovingDiscarding>true</IsLovingDiscarding>
			<ResetOriginalItems>false</ResetOriginalItems>
			<HappyItems>
				<string>HONEY</string>
			</HappyItems>
			<SadItems>
				<string>BEE</string>
			</SadItems>
		</CreatureDescriptor>
		<CreatureDescriptor>
			<Creature>TURNIP</Creature>
			<StartBoardIndex>0</StartBoardIndex>
			<EndBoardIndex>2</EndBoardIndex>
			<UseCustomConfiguration>false</UseCustomConfiguration>
		</CreatureDescriptor>
	</Creatures>
	<Boards>
		<BoardModDescriptor>
			<SizeX>4</SizeX>
			<SizeY>3</SizeY>
			<Environment>FOREST</Environment>
			<IsHappinessRelevant>true</IsHappinessRelevant>
			<TravelItem>HONEY</TravelItem>
			<ClueItems />
			<TilesAreRandomized>true</TilesAreRandomized>
			<Tiles>
				<string>FORESTBEES</string>
				<string>FORESTBEES</string>
				<string>FORESTBEES</string>
				<string>FORESTBEES</string>
				<string>FORESTTREESROCKS</string>
				<string>FORESTTREESROCKS</string>
				<string>FORESTTREESROCKS</string>
				<string>FORESTTREESROCKS</string>
				<string>FORESTGLADE</string>
				<string>FORESTGLADE</string>
				<string>FORESTGLADE</string>
				<string>FORESTGLADE</string>
			</Tiles>
			<ItemsAreRandomized>true</ItemsAreRandomized>
			<Items>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
			</Items>
		</BoardModDescriptor>
		<BoardModDescriptor>
			<SizeX>4</SizeX>
			<SizeY>3</SizeY>
			<Environment>FOREST</Environment>
			<HappinessRelevant>true</HappinessRelevant>
			<TravelItem>BEE</TravelItem>
			<ClueItems>
				<string>ROPE</string>
				<string>SILK</string>
				<string>BUGNET</string>
			</ClueItems>
			<TilesAreRandomized>true</TilesAreRandomized>
			<Tiles>
				<string>FORESTBEES</string>
				<string>FORESTBEES</string>
				<string>FORESTBEES</string>
				<string>FORESTBEES</string>
				<string>FORESTTREESROCKS</string>
				<string>FORESTTREESROCKS</string>
				<string>FORESTTREESROCKS</string>
				<string>FORESTTREESROCKS</string>
				<string>FORESTGLADE</string>
				<string>FORESTGLADE</string>
				<string>FORESTGLADE</string>
				<string>FORESTGLADE</string>
			</Tiles>
			<Items>
				<string>SILK</string>
				<string>ROPE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
				<string>NONE</string>
			</Items>
		</BoardModDescriptor>
	</Boards>
</ScenarioModDescriptor>